Age of Mythology: The Titans > MOD > Diversity

Diversity

by Lilitu, based on the Voobly Balance Patch. - 61 downloads

Based on Voobly Balance Patch 2.0VBP2.0 Changelog: [You must login to view link]WARNINGIf you ever started Diversity on a Version before 1.6 the Mod created some files in your original game files. This files may cause OOS if not playing on the Mod and should be deleted. Uninstalling the Mod does not help you with that.In:C:\Program Files (x86)\Microsoft Games\Age of Mythology\dataremove relics2.xmb and unittransform.xmbIn: (NOT OOS sensitive, keep at least the rag-file if you want Ragnarok Hero Sounds to be Male/Female/Dwarven)C:\Program Files (x86)\Microsoft Games\Age of Mythology\soundremove all XMBs. You dont need to check any of the other folders inside \sound, nothing has been created in there.1.6 and later versions will not create any files to the original game.
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- Frequently Asked QuestionsI cant build TCs?Yes you can, but not with Hotkeys. TCs are now divided into Main and Secondary TCs, your Hotkey applies to the Main TC which is limited to 1, thus you're not allowed to build another. Use the button for now.I cant see Allies?10 seconds into the game you loose LOS over your allies. Research Ambassadors in TC to regain LOS over allied players.What's wrong with Population?Pop is in TCs, Houses and Forts now. Dont forget your Forts.Where are atlantean barracks upgrades?In the Theocrat unit. Build one from the Palace or upgrade a Hero Oracle.Loki cant build houses?Build Ox Carts, population for Loki is in there.Does AI work?They dont build TCs anymore and Loki hasn't figured out to use ox carts for houses :/ ... otherwise pretty much yes.I. General Changes
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- Population & FortificationStarting Town Centers are a unique building. They are the only TCs which get 5 additional Population and the visuals of Fortification (automatically in heroic). Like monuments you'll not be able to start building any other kind of TCs if the starting TC got destroyed until it is rebuild. The main TC will be renamed depending on the classical god chosen, Bast->Bubastis, Athena->Athens, Heimdall->Skara and so on.Secondary Town Centers have 2100 HP only and get no Pop Bonus from Fortification, but +700HP in heroic. The lower HP is due to the availability in classical which was new after vanilla. Instead of just punishing atty for early secondary TCs, everyone gets punished with weakened secondary Town Centers.Norse Secondaries are named "Norse Clan", other "Human Village".Forts for Norse, Greek and Egypt grant 5 Population each. The first one is available in classical, additional 3 in heroic. Additionally they are Ressource-Dropspots for Villagers. (5pop/20pop)Palaces grant 10 Population each. The first is classical, the second heroic and the third mythic. (10/20/30pop)Forts & Palaces hold Updates which were in Towers/Walls before: Signal Fires, Carrier Pigeons, Boiling Oil (no Watch Towers required), Crenellations (no Watch Towers Required), Safeguard/Athenian Wall/Oreichalkos Wall (Still in TC aswell).Walls get the Line-Ups on Age-Up for visuals only, so you basically stick with archaic walls. Only Heimdall, Hades, Hera and Atlas(OreichalkosWall) improve Walls.Starting Towers are an extra unit which doesn't count to the tower limit.Buildable Towers are limited to 4 and accept only the watch tower of tower-line-ups. Mirror Towers limit is 2, Sky Passages 4.Tower Line Ups after Watch Towers are not researchable anymore.> If you have Watch Towers & Athena/Okeanos/Bast or an ally Hades, on heroic you get guard towers.> If you have Guard Towers & Hathor, on mythic you get ballista towers.Houses & Population overview:- Houses grant 9 pop, Manors 18 pop. (90pop)- Population overall: on 3 TCs 160 now, while 165 for Tyr and 170 for Atty & Citadel-Bast.Atlanteans got a Population Bonus because their economy does not scale as well as other civs economies regarding the increased carry capacity. There was a huge thread on that long ago on the Sanctuary were 10 Pop was believed to be the amount they miss.
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- Team Game MechanicsShared LOS Technology: Like in AoE2 Players have no LOS over their allies at the start of a game (after 10 secs it is removed). They gain it by updating 'Ambassadors' available in their archaic TC for 100 gold. Ambassadors also reduce the Penalty from 30% to 10% instead of from 10% to 0%.Team Bonus Mechanic: As you might know from AoE2 a team bonus is something that benefits your alliance. It is applied at the beginning of the game to all mutual allies. It will not be checked afterwards nor removed when players get defeated. The AoM-Team-Bonus will, just as in AoE2, not stack with the same bonus, but stack with every other. Thus you only get one Loki-Bonus, but maybe additional a bonus of every other god, though that only once aswell. The team bonus does however, not as in AoE2, >Not< apply to the player himself. Having a team of 3 with Loki, Loki and Ra gives Ra just one Loki-Bonus, while each Loki-Player only gets the Ra-Bonus, therefore the alliance misses out on one additional update to all teammates by picking one god twice. And thats about all there is to know about the mechanic itself. All Team Boni are something which is (mostly stronger) active for the gods granting them themselves.
  • ZEUS: The removed Harter's Folly active. Start with only 15% TributePenalty. Get's reduced to 10% by archaic Ambassadors.
  • POSEIDON: -5% Cavalry Cost
  • HADES: +10% Building Ranged Attack, AutoUpdates Watch to Guard Towers for Civs which have Guard Towers (when they reach heroic).
  • ISIS: +1 Pop in Sett
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Type:
Changes Game Play
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Downloads:
61
Created By:
Lilitu, based on the Voobly Balance Patch.
Version:
1.7
Allowed in Rated Games:
No
Download Size:
1.32 MB
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