Age of Empires II: The Conquerors > MOD > Sheep vs Wolf 2

Sheep vs Wolf 2

by Gallas - 666 downloads

SvsW2_logo.png
For more information about gameplay, tips and guides visit:https://www.voobly.com/forum/thread/235924
Gameplay video by: 44Quantum and ThenojokingMan
Contents:
1 Example random map -->

Example random map

(a giant map with 8 players)
rm_small240.PNG

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)2.X.X - Sheep Ai is boring, talk or something2.X.X - A working Wolf_ai somehow2.5.3 - Starting resource text edit to Wolf difficult2.5.3 - Starting resource should be always same, regardless of settings2.5.3 - Yurt +/-5 - +/-10% away from middle by random amount?2.5.3 - Wolf garrison range2.5.3 - Increasing the spawn length for animals in [value]% or [value] minutes2.5.3 - UP1.5 - Food in Small fish is between 20-25 (default 20) instead of 20-302.5.3 - UP1.5 - Food in Large fish is between 40-50 (default 40) instead of 40-602.5.3 - Few civ changes [no_link]2.5.3 - Land trade rework (no details yet what and how)2.5.3 - Ultimate Keep cost 15.000 wood, 10.000 gold and 5.000 stone instead of 30.000 wood2.5.3 - Ultimate WK cost 15.000 stone, 10.000 wood and 5.000 gold instead of 30.000 stone2.5.3 - Ultimate LT cost 15.000 gold, 10.000 stone and 5.000 wood instead of 30.000 gold2.5.3 - Watch Tower attack speed has been increased from 2.0 to 1.5 (same as Guard Tower)2.5.3 - Keep attack speed has been decreased from 1.0 to 1.5 (same as Guard Tower)2.5.3 - Wolf killers are cheaper by X gold, X stone and built X second faster2.5.3 - Claw fishes do X more damage and has X more armor and moves X% faster2.5.3 - Crocs has X more melee and X more pierce armor

Example random map

(a giant map with 8 players)rm_small240.PNG

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)2.X.X - Sheep Ai is boring, talk or something2.X.X - A working Wolf_ai somehow2.5.3 - Starting resource text edit to Wolf difficult2.5.3 - Starting resource should be always same, regardless of settings2.5.3 - Yurt +/-5 - +/-10% away from middle by random amount?2.5.3 - Wolf garrison range2.5.3 - Increasing the spawn length for animals in [value]% or [value] minutes2.5.3 - UP1.5 - Food in Small fish is between 20-25 (default 20) instead of 20-302.5.3 - UP1.5 - Food in Large fish is between 40-50 (default 40) instead of 40-602.5.3 - Few civ changes [no_link]2.5.3 - Land trade rework (no details yet what and how)2.5.3 - Ultimate Keep cost 15.000 wood, 10.000 gold and 5.000 stone instead of 30.000 wood2.5.3 - Ultimate WK cost 15.000 stone, 10.000 wood and 5.000 gold instead of 30.000 stone2.5.3 - Ultimate LT cost 15.000 gold, 10.000 stone and 5.000 wood instead of 30.000 gold2.5.3 - Watch Tower attack speed has been increased from 2.0 to 1.5 (same as Guard Tower)2.5.3 - Keep attack speed has been decreased from 1.0 to 1.5 (same as Guard Tower)2.5.3 - Wolf killers are cheaper by X gold, X stone and built X second faster2.5.3 - Claw fishes do X more damage and has X more armor and moves X% faster2.5.3 - Crocs has X more melee and X more pierce armor
Version log
Current version 2.5.2:2.5.2 - Added the Nostalgia version as a separated mod2.5.2 - Added one new map: Team Start (more info)2.5.2 - Few civ got some polishing (link)2.5.2 - Walls and gates takes 1.2x damage if built on shallow instead of 1.5x2.5.2 - Outpost tower has same price as Outpost2.5.2 - Tigers +10% movement speed2.5.1 - Removed Sheep camo because caused strange anomalies with some team bonuses2.5.0 - Weather has bigger chance to be sunny2.5.0 - Most of civ got new or replaced bonus2.5.0 - Food from buildings are expires slower2.5.0 - Walls and gates takes 1.5x damage if built on shallow2.5.0 - Adjusting difficult for Wolves more effectively by resource settings!2.5.0 - Sheep +1 LoS (as Eaglewatch no longer increasing it)2.5.0 - Market cost 50 stone instead of 200, and 0 wood instead of 502.5.0 - TC cost 0 stone, wood is same 1002.5.0 - Sheep +10% work rate tech in Yurt also gives +20% build speed and +20 resource carry2.5.0 - Sheep +10% building hp tech in Yurt applies for Walls and Gates too2.5.0 - New Sheep technology in University: Sheep camo2.5.0 - Lion cost restored to 8888 gold2.5.0 - Elite Lion upgrade cost restored to 12345 gold2.5.0 - Lion King upgrade cost 23456 gold instead of 199992.5.0 - Lions are visible in fog for Wolf2.5.0 - Eating a Sheep is 3x faster instead of 2x2.5.0 - Greater Wolf and above levels will be always in running mode2.5.0 - Upgrading Greater and Veteran Wolf cost -50 food2.5.0 - Wolf upgrades takes a bit less time2.5.0 - Croc can be made from Pup Age, cost 100 food, but age ups reducing this price by 252.5.0 - Shadow walking cost 500 food instead of 7502.5.0 - Yurt technologies cost 100 food instead of 502.4.6 - Let's hope the file corruption is fixed2.4.5 - Gold should spread more based on player, not land2.4.5 - TC is stronger by +5 attack, +20 armor and +100 hp2.4.5 - Upgrading Greater and Veteran Wolf cost +50 food2.4.4 - The type of animals and amount is adjusted for new settings2.4.4 - Eating speed is restored to previous amount2.4.4 - Bonus food from Hunger tech is reduced to 10% from 20%2.4.3 - Fixed a wrongly adjusted tech2.4.2 - The delayed deer/boar spawn is reversed2.4.2 - Land around the Yurt is no longer buildable2.4.2 - Iron Boar melee armor has been increased from 100 to 1502.4.2 - Iron Bear hp increased from 1500 to 2000 and melee armor from 30 to 502.4.2 - New gaia animal: Iron Elephant2.4.2 - Catching the birds should be easier now2.4.2 - Watch/Guard/Keep Towers need 0.5 population to build2.4.2 - Lion cost reduced to 5000 gold from 88882.4.2 - Elite Lion upgrade cost reduced from 12345 gold to 99992.4.2 - New Sheep animal: Lion King2.4.2 - Sheep can research Ultimate tower upgrades in Outpost (for the highest price)2.4.2 - Tower upgrading bar shows like Age ups at top of the screen2.4.2 - One more extra +20 armor technology for Wolf: Titanium Skin2.4.2 - Hunger tech is reworked: Instead of +20% eating speed, it gives +20% food from sources2.4.2 - Eating speed for stronger wolves is more exponential2.4.2 - Eating the Turkey and Black Sheep is much faster2.4.1 - Fixed a critical bug2.4.0 - Yurt always should spawn around the middle of the map2.4.0 - Yurt spawn more often on the WvsW map2.4.0 - Two new food animals: Swan and Owl2.4.0 - Deer no longer should try to swim2.4.0 - Deer and Boars won't spawn instantly on the map2.4.0 - Wolf leveling bar shows like Age ups at top of the screen2.4.0 - Sheep got back the free cartography again2.4.0 - After chemistry, Sheep ca
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プロフィール
Type:
Changes Game Play
ゲーム名:
Downloads:
666
Created By:
Gallas
Version:
2.5.2
Allowed in Rated Games:
No
Download Size:
9.07 MB
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