Age of Empires II: The Conquerors > MOD > v1.5 Beta R7

v1.5 Beta R7

by UserPatch - 29320 downloads

Please adjust your settings from the game room menu options.

See the Features section for option details: [You must login to view link]menu_options_up_15.png

Changes for 6256 (RC):

  • Fixed issue with rms terrain inheritance for non-host rec files.
  • Improved AI scripting with additional commands and load symbols.
  • No rec compatibility break, but release status requires a new id.
  • Please check and confirm your game room menu options for RC.

Changes for 6208 (R7):

  • New ATTR_BLAST_LEVEL flags: 4: logistica-style 5HP damage, 8: elephant-style half damage.
  • Fixed issue with AI memory overflows caused by extended scenario tributes.
  • Fixed issue with rms resource consts for regicide and death match games.
  • Fixed issue with unexpected stack object duplication when testing scenarios.
  • Improved AI scripting with additional commands and direct transport unloading.
  • No rec compatibility break, so this release remains R7.

Changes for 6188 (R7):

  • New menu option: "Game Mechanics->Disable Market Ctrl Keys" to disable Ctrl and Ctrl+Shift.
  • No rec compatibility break, so this release remains R7.

Changes for 6186 (R7):

  • Hidden Scores option now displays names and team numbers onscreen.
  • Hold "Ctrl" when buying or selling at the market for 1000 resources per click.
  • Hold "Ctrl+Shift" when buying or selling at the market for 10000 resources per click.
  • Fixed issue with rms terrain desyncs from certain object creation orders.
  • No rec compatibility break, so this release remains R7.

Changes for 6168 (R7):

  • Client: Added support for Hidden Scores in the game room settings.
  • Fixed issue with rms comment activation in regard to "if" statements.
  • Fixed issue with rms cliffs placing terrain objects on replaced map tiles.
  • No rec compatibility break, so this release remains R7.

Changes for 6160 (R7):

  • Fixed issue with palisade gate, feitoria, genitour, and siege tower hotkeys.
  • WK will require an update before you can use these new separated hotkey entries.
  • Please use the palisade gate/feitoria and genitour/siege tower entries until then.
  • No rec compatibility break, so this release remains R7.

Changes for 6146 (R7):

  • Pathing should be smoother for non-scenario games at 250 population cap or lower.
  • This will not change pathing routes and is intended to minimize stop-and-go motions.
  • Pathing for scenarios and 275+ population cap games will operate exactly as before.
  • Rms/Scx: The ATTR_TRAITS no-delete flag will not block incomplete foundation cancellation.
  • Rec: Hold "Shift" when clicking the Flare button to enable wall scanning to find holes, etc.
  • Fixed issue where holding "Alt" when right-clicking to garrison may target objects instead.
  • Fixed issue with excessive pathing lag for minimum range unit auto-retreating.
  • Fixed issue with garrison arrow count updates for building foundations (yasama).
  • Fixed issue where AI villagers may idle after construction in some cases.
  • Fixed issue with longboats being unable to automatically attack on beach.
  • Fixed issue with the color and visibility of treason minimap event flares.
  • Fixed issue with incomplete gaia object lists in the scenario editor.
  • New rec version id VER 9.F replaces 9.E due to several sync breaking fixes.
  • Backward compatibility for v1.5 Beta R6 recs (9.E) and v1.4, v1.3, v1.0c, v1.0b recs.
  • Please check and confirm your game room menu options for R7.

Changes for 6094 (R6):

  • Rms/Scx: GAIA_SET_PLAYER_DATA the DATA_MODE_FLAGS to adjust spies/treason buttons.
  • The multiplayer setup screen now preserves the last hosted game type except scenarios.
  • No rec compatibility break, so this release remains R6.

Changes for 6088 (R6):

  • Rec: Hold "Shift" when clicking another player's object to switch without changing view.
  • Fixed issue with gaia conversion handling in scenarios and campaigns.
  • No rec compatibility break, so this release remains R6.

Changes for 6068 (R6):

  • New menu option: "Game Mechanics->Custom Normal Mouse" for a smooth, system aoc cursor.
  • New menu option: "Game Mechanics->More Hotkeys Priority" to prioritize More over go-to hotkeys.
  • New menu option: "Other Options->Faster Single Player" to match multiplayer speed levels.
  • New menu option: "Other Options->Background Audio" for audio while multitasking.
  • Client update fix: Hold "Ctrl+Alt" when right-clicking to move without targeting.
  • The "Ctrl+X", "Ctrl+C", "Ctrl+V", and "Ctrl+A" hotkeys now work for all text input.
  • Reset a hotkey from the editor with a right-click while changing it.
  • Hotkeys under "More" (Build, Dock) now have priority over go-to-building hotkeys.
  • Hold "Shift" when clicking the Idle Villager button to find idle military units.
  • The mouse wheel activates manual gate rotation mode without affecting hotkeys.
  • Rec: Adjust speed: "Ctrl+Left" for slower, "Ctrl+Right" for faster, "Ctrl+Shift+Down" for normal.
  • Rec: Locate King/Guard: "Ctrl+Shift+Up" or hold "Ctrl" when clicking the Idle Villager button.
  • Rec: Hold "Shift" when using the player name dropdown list to switch without changing view.
  • Fixed issue with the accuracy of the client spectator counter display.
  • Fixed issue with the minimum position of the music volume option slider.
  • Fixed issue where the game may crash due to an internal AI attack response.
  • Fixed issue with multiple selection, where the stat framerate would collapse.
  • Fixed issue where AI attack behavior could cause a command overflow desync.
  • Fixed issue where the presence of walls severely reduces pathing performance.
  • Fixed issue where diagonal walls would not be placed as expected at the map edge.
  • Fixed core, animation, and pathing performance for various cpu levels.[*
プロフィール
Type:
Game Patches
ゲーム名:
Downloads:
29320
Created By:
UserPatch
Version:
6208.01
Download Size:
439.05 KB
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