Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Request: Mod to make units have to walk to blacksmith to receive upgra
[1]
Displaying 1 - 3 out of 3 個のレス
1 User(s) are このトピックを読んでいる人 (過去30分以内)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (108 users)
AoKTS updates (59 users)
CBA PathBlood 1.8.0 (53 users)
1.6 reward campaing (42 users)
RCB Fair Mod Discussion (29 users)
Photos of Voobly Players (25 users)
TIW 2020 Map votes (23 users)
Most active threads in past week:
Restore Problem (12 posts)
Old VCOM/Tournament forums (7 posts)
Can't launch AoM T (6 posts)
Which AI can play DE Islands cus... (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Please resume patch development ... (5 posts)
Cant join voobly to play = Direx... (4 posts)
Additionally, each piece of armor/weaponry should cost 2/4/8 gold and stone, as the minerals would have to be mined from the earth.
It would stop units magically becoming stronger on the battlefield, and eliminate the guessing game of when your opponent gets his upgrades, which can make or break engagements.
Extra points: It would be really cool, but almost impossible to mod it so that each blacksmith was localized, not global. Only the armor from that particular blacksmith that researched it would be available.